Monday, 3 July 2017

Wiring and Colour Coding

It's been a while since I've updated the blog, so I thought I'd share something that's been a consideration for a very long time. The game now incorporates a wiring system, allowing players and enemies alike to activate and deactivate props throughout the level. This system also gives players using the editor a vast amount of control in level design! Anyone can make complex, logic-driven levels using a simple and elegant design.

Crazy things happening
Essentially, all of the interactive props in the game (bounce pads, doors, traps, spikes, turrets, etc) are colour coded in red, green, blue, yellow or purple. Props can either be activated or deactivated, determining whether they follow their programmed behaviour or not. Hitting any kind of "activator" of the same colour will toggle all props of the same colour - inverting their state. This allows users to create their own puzzles using the editor, and also gives me the capability to create more puzzle-themed levels.

Pressure plate puzzles involve some teamwork

Smash plates act like pressure plates, except they stay active

A few of the elements married together

This concept is still being developed on, and I soon hope to add more combinations of logic, so people with knowledge of programming or electronics can build even more complex systems! :D

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